iPhone and iPad · UK grassroots football

Everyone gets their minutes.

Roll On plans your starting line-up and every substitution before you get to the touchline, and keeps count of who's owed time on the pitch.

Built for Sunday morning

Sort the subs at home, not on the touchline.

Pre-planned substitutions

Set the line-up, then pencil in each swap and the minute it happens. The plan is there when the whistle goes.

Fair playing time, counted

Minutes, goals and assists add up across the season, so you can see at a glance who's played more or less than others.

Tournaments, counted as one day

Six games in a morning is one screen, not six fixtures. The day shares its minutes as a whole, so nobody sits out two games running — and a semi-final stays out of the share, because a side picked to win is not an imbalance.

Match clock on the Lock Screen

A Live Activity runs the clock without unlocking your phone, and a widget shows the next fixture.

Share a team with your co-coach

Send an invite code and you both see the same squad and the same running clock.

Everyone on the same team sheet

Fixtures, training and notes share one calendar, so a co-coach sees the week as you do. Send the finished team sheet out as a PDF, or the squad as a spreadsheet.

Laid out for iPad, not stretched

One download covers both — there is no separate iPad app. On iPad your teams sit in a sidebar, Home and the squad open a detail column beside the list, and the pitch gets the whole window with the subs alongside it. Same iCloud, so a plan made on the iPad is on your phone at kick-off.

See it working

Three screens do most of the work.

The squad list: sixteen players with shirt numbers, positions, minutes, goals and assists.
Your squad, with the season's minutes, goals and assists against each name.
A bar chart of each player's minutes for the match, against a dashed fair-share line.
Every player measured against their fair share, so nobody quietly misses out.
The starting eleven on the pitch, each shirt marked with the window they come off in, and the bench below sorted by fewest minutes.
The pitch, the rotation windows and the bench — every change pencilled in before you leave the house.

Tournament day

Six games in a morning, shared as one day.

A tournament's day screen: the next kick-off, the day's fair-share figure, and six games in running order with the ones already played showing their scores.
Every game in running order, with the day's minutes pooled — so fair share means fair across the morning, not fair in each twelve-minute game on its own.

On iPad

The same teams, with room to breathe.

Roll On on an iPad: a sidebar listing both teams, with the squad register open beside it.
Every team you coach sits in the sidebar, so moving between them is one tap with that team's screens open alongside.

Your data

There is no Roll On server. Your squad lives in your iCloud.

  • Players and fixtures are stored in your own private iCloud database, synced by Apple across your devices and shared only with coaches you invite. The developer can't read any of it. Roll On never asks for a photo of a player.
  • No adverts, no analytics, no tracking SDKs. The app measures nothing about how you use it and sends nothing to the developer.
  • Delete a player, a squad, or a whole team from inside the app and it goes from iCloud too, on the next sync.
  • Invite codes are the one exception. Inviting a coach briefly publishes a code, and asking to join publishes your iCloud address, to a shared lookup area so the other coach's device can find it. No player ever appears there. The policy spells this out.