iPhone, iPad and Apple Watch · UK grassroots football
Roll On plans your line-up and every substitution before you reach the touchline, then counts who is owed time on the pitch.
Minutes this match
Fair share 41 min
Planning · 01
Set the shape and the starting eleven at the kitchen table. Roll On cuts the match into rotation windows and pencils in who comes off in each one — one strip across the whole match, each half named beneath it.
Playing time · 02
A dashed line across the chart is what every child is owed today. The bars under it are the ones to get on next — which is the whole conversation you are trying not to have in the car park.
On the touchline · New
Once the whistle goes, the plan has to reach you without a glove coming off.
The clock, the score and a Goal button on your wrist. Kick off, pause, end the half, log a goal and who set it up — the phone keeps up, and the season keeps the goal.
The clock runs without unlocking the phone — and now carries the score with it, in the Island and on the Lock Screen both.
While the clock runs, a bar sits above the tab bar wherever you are in the app: the time, the score, and when the next subs are due.
And the goal itself is one button, for either side: name the scorer and whoever set it up, and the score follows on the phone, the watch, the Island and the Lock Screen at once.
New · Ask Siri
Ten questions Siri answers out loud, from the same figures the squad register shows — so the answer in the car park agrees with the app. Say them or type them; pull down on the Home Screen and a few words will do.
Every answer is worked out on your phone. Nothing about your squad is sent anywhere to answer a question.
“Who needs minutes in Roll On?”
Harvey L. has the fewest minutes for Riverside United U11 — 96, across four games.
Ask without naming a team and Siri picks the side that played most recently — and says which one it answered about. Name one to be sure: “…for Under 10s in Roll On.”
The rest of the season
Six games in a morning as one screen. Knockouts sit outside the share — and a tie that finishes level goes to penalties, with the day counting the result.
One button on the touchline, for either side. Name the scorer and who set it up; the score follows and the season keeps it.
Paste the embed code from FA Full-Time — or a Junior Premier League fixtures link — and the standings sit on the team's screen. One field; Roll On works out which league it is.
The match, then a shorter development game. Two scores, one morning's playing time — so the second game evens up the first.
Send an invite code and you both see the same squad and the same running clock — either of you can take the clock over.
Fixtures, training and notes in one calendar. Share the finished team sheet as a printable image, or the squad as a spreadsheet.
Home Screen
Two sizes, in your team's own colours. It drops yesterday's game at midnight on its own, and taps straight through to the match.
Tournament day
Every game in running order, with the day's minutes pooled — so fair share means fair across the morning, not fair in each twelve-minute game.
On iPad
One download covers both. Your teams sit in a sidebar, the pitch takes the window with the subs alongside, and a plan made on the iPad is on your phone at kick-off.
Your data
There is no Roll On server. Your squad lives in your iCloud.